Guild Rules

Guild Battle Rules

(All time stated below will be GMT+8 or SGT)

Rule #1 : All members shall inform respective Guild Leader / Vice Leader in charge of the following week of guild battle of their change in guild battle participation before 10pm Sunday.

Punishment #1a : Don’t really have any. Just that you missed 1 week of guild battle if you intended to participate or you are going to commit to participating in the entire week of guild battle without breaking any rules.
Punishment #1b : 1 week of ban for the Guild Leader / Vice Leader in charge of the following week of guild battle if they do not set the correct roster before 1159pm Sunday.



Rule #2 : From Monday 12am to Thursday 1pm, set maximum of 1 monster in each lane for Guild Battle defence. From Thursday 1pm to Saturday 10pm, set 3x Lv40 monsters in each lane for Guild Battle defence.

Punishment #2a : From previous week Saturday 11pm to Monday 12am is the given 25 hours for all members to change their guild defence. Failure to do so by Monday 12am results in ban from guild battle until guild defence has been corrected.
Punishment #2b : From Thursday 1pm to Friday 12pm is the given 23 hours for all members to change their guild defence. Failure to do so by Friday 12pm results in ban from guild battle until guild defence has been corrected.



Rule #3 : For every guild battle, all 3 attacks must be used. Limit of +6 will be implemented for every guild battle.

Punishment #3 : 1 or more attacks unused will be considered as skipping guild battle. Every member will be given 1 warning for 1st offence in the week. 2nd offence will result in ban for the next week. Anyone exceeding +6 limit will be given 1 warning for 1st offence in the week. 2nd offence will result in ban for the next week.



Rule #4 : During guild battles, all members are required to attack 1 strong enemy(+2 or +3 and 240 Levels of monsters) unless there are too few strong enemies for everyone. Guild Leader / Vice Leader will mention if the number of enemies is more than thrice of the number of strong enemies)

Punishment #4 : 1st offence in the week will result in a warning. 2nd offence in the week will result in a ban for the next week.



Rule #5 : Only for Guild Leader / Vice Leaders. There are 3 roles. #1 is the Guild Battle Leader, #2 is the Guild Siege Leader and #3 is the Labyrinth Leader. The 3 Leaders will decide among themselves which of the following role they would take up in the Guild Line Chat so that all the members know. Each individual Leader will monitor and ensure the Guild Rules are enforced, giving warning, applying bans when needed.

Punishment #5 : Failure to ban when required as noticed by any other members of the guild will result in 1 week ban from guild battle (excluding siege/labyrinth) for the next week.






Guild Siege Rules

Rule #6 : All members shall inform respective Guild Leader / Vice Leader in charge of the following week of guild siege of their change in guild siege participation before 10pm Sunday.

Punishment #6a : Don’t really have any. Just that you missed the guild sieges if you intended to participate or you are required to commit to participating in the entire week of guild siege without breaking any rules.
Punishment #6b : 1 week of ban for the Guild Leader / Vice Leader in charge of the following week of guild siege if they do not set the correct roster before 1159pm Sunday.



Rule #7 : In the 1st 12 hours of the guild siege, all members are to use at least 15 monsters in the Guild Siege attacks.

Punishment #7 : Any members who do not use the minimum of 15 monsters during the 1st 12 hours will be banned for the next week of guild siege.



Rule #8 : Please fill in the towers in Guild Siege with our members’ monsters when you took down the last enemy in that tower.

Punishment #8 : There’s no way to detect that so this rule will be more of a moral thing.



Rule #9 : The Leader in charge of the Guild Siege shall monitor the offence and defence, guide us to victory, recommend all members of their monsters on how he/she thinks their defence should be setup and put the attack signal on the 3 enemy towers which he/she believed the guild should take down. Ensure all members’ monsters have runes and remove those without runes accordingly

Punishment #9 : There’s no way to determine if the Leader-in-Charge had done the duty so no punishment involved.



Rule #10 : All members are to set at least 5 lineup of 3 strong monsters with runes.

Punishment #10 : Removal from Guild Siege until the member do as required.

Guild Labyrinth Rules

Rule #11 : The leader in charge of Labyrinth shall draw a recommended path consisting of 3 shortest lines to each of the big boxes, then posting the screenshot / picture on the Line Group Chat within 1 hour from the start of Guild Labyrinth. Guild Labyrinth will start asap after it ends. If Leader in charge is sleeping / buzy, please assign your duties of starting labyrinth and map drawing to another leader who is able to do so.

Punishment #11 : Ban the leader in charge for the next week of guild battle (excluding guild siege and labyrinth).



Rule #12 : All members are to use up their 3 lamps daily before each refill.

Punishment #12 : Any lamps left unused before refill will be considered as skipping. 1st offence will result in a warning. 2nd offence will result in a ban for next week.



Rule #13 : Follow the 3 lines drawn by the leader in charge. Focus on the 4 Bosses whenever possible.

Punishment #13 : Any attacks outside of the 3 lines will be considered as breaking rule. 1st offence will result in a warning. 2nd offence will result in a ban for next week. If you’re unable to follow the 3 lines, please seek the approval of the leader in charge in the Guild Line Chat.





General Rules

Rule #14 : Guild only accept active members. Players who do not intend to participate in all 3 of the Battle/Siege/Labyrinth for more than a period of 4 weeks, please leave the guild and request to rejoin the guild when the player is committed to be active once more.

Punishment #14 : Kick from the guild.



Rule #15 : All members are to use the Guild Megaphone for guild recruitment once every week on Saturday / Sunday. Enter the following “Guild RabbitKnight > 50 x Lv40 monsters or above C1 (Insert Yr Name)”
e.g. Guild RabbitKnight > 50 x Lv40 monsters or above C1, Kaixer
Post your screenshot of using megaphone in-game in the Guild Line Chat. Attendance will be taken by all the 3 Leaders.

Punishment #15 : Either one of the leaders will seek you to use it asap and post a screenshot of it. Refusal to do so will result in being kicked from the Guild.